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Mon, Jan. 5th, 2009, 11:44 pm

You know whats incredibly hard to do in 3D? Dust clouds. Three hundred thousand polygons and it still looks like a breezy day at the beach.

Wed, Jan. 7th, 2009 11:11 pm (UTC)

Well, model ONE dust particle then tell the program to apply some random variations and copy it three bajillion times. Because this isn't animated I thought I could get away with faking it but the results lack any kind of substance and volume, which is annoying because the faking method is called "Volumetric".