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Sun, Jun. 15th, 2008, 11:22 pm

With poor followthebird more or less housebound these days I spend most of this weekend indoors trying to learn something productive in between making dinner, massaging backs, doing the shopping and generally being an awesome husband. I decided that I was going to teach myself a program called ZBrush. Its a nifty little program that lets you import a model and paint or distort the model as if it were made of real clay. Needless to say, what *I* wanted to do was unreasonably complex and the source of a huge amount of confusion and discussion amongst the casual 3D community (specifically, importing and painting onto the humanoid models from Daz3D because of something I don't fully understand involving overlapping UV maps and supposedly poor construction of said humanoid models. That said, it took me two days but I finally managed to pull it off. The image after the cut should give you some idea of the kind of things the program can do on a terribly terribly basic level (mould and distort the basic model, apply texture and colour, that kind of thing)