Wed, Jan. 10th, 2007, 12:03 am
Behind the cut is the second of the twenty six images. This time its a poser render with some slight corrections done in photoshop. I had meant to do other things this evening but I walked past a catwoman comic cartographer
had left out and before I knew it, it was midnight and this was looking out the screen at me. I might revisit this character (but not the render as per my own ephemeral makey-up rules) and do a more stylised version and change her proportions since they don't have the ridiculous comic proportions the actual character has.
By the by, the shadows getting cut off at the bottom isn't quite intentional but they're shadows and hardly that interesting. That complaint aside, I really like how this one turned out.
Wed, Jan. 10th, 2007 12:51 am (UTC)
That's really freakin' nice. The lighting is absolutely excellent and the pose doesn't look forced - I've always had trouble trying to get arms behind back to look natural. And not just the arms, but the whole believable balance and centre of gravity and the lot.
I'd be inclined to look at upping the bump on the suit a little to see if it'll break up the shine a tiny bit and hence look more leathery (I assume you're going for leather rather than glossy PVC). It looks like that might be happening already just below the belt buckle, but the torso and arms especially look more like rubber.
Can't help but think that the eyes are a negative factor. Maybe in a for more cartoonish style or something, but they really don't seem to fit in here. How about real eyes with black make-up on, like Batman in the movies?
Finally, the facial expression seems to read "confused" rather than "burglarising vixen".
But that's impressive stuff, good show old bean.
Wed, Jan. 10th, 2007 01:01 am (UTC)
One of the features of Poser 7 (which I am giving a whirl at the moment) is some kind of universal posing system whereby a pose from Aiko will work perfectly well in Michael 3, that pose is more or less a stock one from the Poser7 male figure. I suspect the better inner workings of Victoria 4 had something to do with it too, she seems to look more natural with less effort than V3 who is decidedly more mechanical in comparison.
I'm not entirely sure where I was going with the texture, I was aiming at a more clothlike texture but I definitely intended a glossiness to it, when I do version two of the pic though I'll try some other settings. The eyes are a throwback to one of the iconic images of her from recent times but truth be told I should postwork in some glow or some such, or abandon the current perspective, move it in closer to the face and make them far far more transparent. It was as much experiment as asthetic choice. Same with the mouth, it looked a lot frownier when I had her in the first pose (dropping from a higher place with a perspective of just below) but in that position, not so much. Maybe if it was fully cloed.
Wed, Jan. 10th, 2007 04:31 am (UTC)
Is this universal posing system any different to the fact that all the models have bones with the same names and so can have poses for other models applied to them anyway? Those do need a bit of tweaking, admittedly.
Wed, Jan. 10th, 2007 10:36 am (UTC)
This somehow removes the need for tweaking. It shouldn't be new, impressive technology but for some damned reason it is. I've yet to give it a good going over though and see if I can break it but in theory all poses are now universal I think.
Wed, Jan. 10th, 2007 02:00 am (UTC)
hey, i like this one. not just cause it's a chick. she's got good form, and a nice latexy texture. I like the implications of the legwork, too, in her movement and attitude. Three things I don't like are the eyes - either put in real ones, or give that color some depth, they look like they've been drawn in with ms paint. Something about the head and/or neck posture - maybe it's that she's got a somewhat long neck, or the sideways tilt. Something looks a little jinky there. And thirdly, I can't tell if she's a he or is just sporting one hell of a camel toe?
I know you've talked about it before, but what software do you use to do this? I'm sure it costs truckloads and all. Looks like fun, though.
Wed, Jan. 10th, 2007 10:59 am (UTC)
Yep, the eyes should either glow or be transparent but not solid... or if I was going to go with solid colour again I'd frame them better. The neck thing might be the collar or it *might* just be the base model, the Victoria series has a tendency towards mannequin-ish over idealised female forms and long necks are in so I suspect the problem is with society there. As for the crotch, I'm at work so I'll pass on staring too closely at it for too long but thats probably a matter of reflection and shine and an imbalance in the light sources. Easily corrected if I find the problem.
The software used for this one was Poser 7 ($250) but the results would be identical in Poser 6 ($150). The model resources all come from Daz studio (www.daz3d.com) and include Victoria 4, V4 bodysuit, V4 Bodysuit extension, V4 Domino (the collar and belt) and Relic hunter essentials (for the whip which I had to re-texture to change it to a shiny black instead of dull brown) and Arizona props (for the goggles that were also re-textured). The models are actually the most expensive bit and are of *wildly* varying quality so as a rule I like to try before I buy and download them from emule and bittorrent because I've been stung a number of times paying twenty quid for complete and total crap.
That being said, Daz Studio is a free poser equivalent, there are masses of freebies out there and the first image with the desert and whatnot costs about 50 dollars for the software and thats about all you need to produce some amazing images. Failing that, terragen is a free landscape rendering tool that I'm going to be doing an image with very soon. I've been meaning to write something up about doing entirely free images for a while, a project for later in the year.
Wed, Jan. 10th, 2007 02:16 pm (UTC)
Are her arms a bit skinny and her right thigh a bit bulbous...?
Hole-picky, I know, maybe even just a taste thing...but the texture is nice and the overall feel is good...except the eyes...
Oh, don't mind me, I'm in a mood...
Wed, Jan. 10th, 2007 06:20 pm (UTC)
The left leg is right. The way the leg is positioned and the shading makes the left leg look thicker than the other, but it is still the correct size. At least I learned some thing in art college :). The eyes probably do need some work, but overall I think it is a great picture.
Wed, Jan. 10th, 2007 06:21 pm (UTC)
"The left leg is right" ermmm.... I mean the left leg is correct :S.
Tue, Jan. 23rd, 2007 02:46 pm (UTC)
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