Log in

No account? Create an account

Sun, Jan. 7th, 2007, 01:30 am

Behind the cut is the first of (presumably) twenty six images I aim to produce this year. I'm not terribly pleased with it but part of the resolution is to do the thing, learn something from it and move on.

Sun, Jan. 7th, 2007 01:37 am (UTC)

I like it in some ways.

Sun, Jan. 7th, 2007 01:40 am (UTC)

I like the sky, the terrain/sand bit are too (pardon the pun) grainy and the tree looks like ass. So yeah... the sky turned out reasonably well I think.

Sun, Jan. 7th, 2007 01:47 am (UTC)

the base of the tree isn't too good but the branches aren't too bad. There are good elements in it. I really have to do something the same myself.

Sun, Jan. 7th, 2007 01:59 am (UTC)

I have all the software sitting here any time you feel like sorting out a meet to hand over a couple of gigs of installation files :)

Sun, Jan. 7th, 2007 02:03 am (UTC)

I'm more talking about getting back into Calligtaphy... Setting goals to aim for is more of what I'm talking about.

Sun, Jan. 7th, 2007 02:03 am (UTC)

thanks for the offer though.

Sun, Jan. 7th, 2007 12:42 pm (UTC)

What software is it?

Mon, Jan. 8th, 2007 01:28 am (UTC)

That is Bryce 6.0 with a little correction in Paint Shop Pro to try and soften up the shadows and blur it a little bit but honestly, there's very little difference between this and the straight render.

Sun, Jan. 7th, 2007 02:22 am (UTC)

It's too big for me to see all at once, but I suspect I like it better with the bottom chopped off, shortly after the bottom shadow bends back, if that makes any sense.

I love the colours.

Sun, Jan. 7th, 2007 04:46 pm (UTC)

Yeah, the lower third of the image looks fairly crappy, I think thats the major let-down of the whole picture.

Sun, Jan. 7th, 2007 04:31 pm (UTC)

The sky is great, shadows work really well too. The sand is better in the background than the foreground. The tree branches don't look realistic to me - did you use a fractal generator or something for them? Having said that, they are kinda creepy, so would probably look well in a "Nightmare Before Christmas" setting.

Anyway, congrats on sticking to your goal - it's bloody hard to do sometimes.

Sun, Jan. 7th, 2007 04:44 pm (UTC)

I figured out the shadows problem, they're too hard edged and thats my own fault because in nature shadows are almost always "soft" in that they're fuzzy around the edges. In other words, the shadows in that picture would really only be achievable if the sun were a nearby strong artificial light source that hadn't been scattered through the atmosphere. The sand is, like many of the installed Bryce (the package used to make the image) not intended for close ups so it falls down a bit there and the trees are built using a type of fractal generator. I suspect that had I reduced the number of twigs to zero and increased the number of branches that it would have looked better. Like I said though, live and learn :)

The next one is started and promises to take a metric assload of time to render but it deals more with clouds, lighting and volumetric (whatever the hell that is) texturing. It also looks a damned sight better.. or more impressive.. or something.

Sun, Jan. 7th, 2007 05:59 pm (UTC)

I like the creepiness of the tree. The picture might be boring if it was realistic.