Sun, Aug. 13th, 2006, 03:54 pm
More 3D stuff
This is the third attempt, there will be a fourth unfortunately since I didn't put in the ejection port when I had the chance and redoing it from scratch would be quicker than fixing it I think. There are also supposed to be some ridges at the back of the slide.
Incidentally, for sshi
's benefit, this is done in Wings3d
. That open source 3D modelling tool I was drunkenly rambling on about last month. Like I said, it doesn't do Boolean operations (the act of intersecting two shapes and cutting one out of the other for those of you who don't know) but from what I'm seeing lately, Boolean is considered to not only be lazy but also a quick path towards making models that are utterly worthless for any kind of professional use. So doing it all the hard way is a good way to learn good practice and how to avoid impossible geometry.
It looks like
Blizzard have gone down the path I hoped/figured they would with the expansion, while the information in those links may be a significant quantity of bullshit designed to get people to buy the expansion before discovering the lies it would seem that they're pretty much doing away with the raid-centric focus of the game and concentrating more in content for smaller groups. The new raids being 25 man probably won't do much for the generally available number of epics and pieces of decent gear (all they have to do is have the bosses drop roughly 40% less loot compared to current 40 man) the large raid groups won't be the only way to see all the good stuff. This isn't "epics for all" this is "making it so you don't have to spend weeks of your life to see the good stuff". The raiders do seem to be getting a bit pissy about this but like I said before, it makes absolutely no logical sense whatsoever to restrict content (not gear, content) and the sense of achievement that comes with beating bosses to those people who have twenty hours a week to devote to raiding and grinding. Even for the raid groups this shouldn't change anything, the dungeons aren't going to get any easier - smaller dungeons are generally harder but the rewards should be more on parity. At least now 2% of the players don't get to tell the other 90% how it "should" be (the other 8% are the raiders who aren't aggressive dickwads who react to complaints about the content debate with "lern2play" or some similar asshole comment implying that non raiders are greedy leeches)
Anyway, I figured there'd be a major shift in content focus and sure enough, right again. I *really* have to make that "I was right Dance" icon. I rock.
Sun, Aug. 13th, 2006 03:38 pm (UTC)
Do you know Martin Wheeler?
Sun, Aug. 13th, 2006 03:40 pm (UTC)
The name doesn't ring a bell - should I?
Sun, Aug. 13th, 2006 03:58 pm (UTC)
Dunno - he used to live down the rd from me in Reading and used to design games
Mon, Aug. 14th, 2006 09:26 am (UTC)
Ooh yeah... I'm definitely up for the 3D category. I'm thinking temple (I can't do organic, creature modelling worth a damn unfortunately) so it'll be good practice for the design end of things since I can't seem to manage anything other than mimicing existing objects.
Mon, Aug. 14th, 2006 04:03 pm (UTC)
Do a Gnomish temple. I'm thinking Parthenon Crossed with Steampunk...
Tue, Aug. 15th, 2006 10:26 pm (UTC)
Ooh, I like that, I'll add it to the shortlist definitely. I was thinking of either some sort of conceptualising of the Undermine (not all that well covered in the books I have access to) or a generic underground temple thing. I think I'll replace underground temple with gnomish one actually - pipes are easier than damaged pillars and rocks somehow.
Note to self: Revisit Gnomeregan again and take many many screenshots.
Tue, Aug. 15th, 2006 04:42 pm (UTC)
the body of that gun is shockingly well-detailed... it looks... real. wow.
remember, the ejection port is on the right side, so even if you do add it, if you keep that side of the gun visible then the port won't be seen. 'course it -is- called 3d modelling for a reason, not doing the backside is sort of like cheating. ;)
(dunno how much you know about guns, but most are designed for right-handers, and as such, the ports are on the right so as not to launch cartridges into the shooter's eye - real fun if you're a lefty like me shooting a right-handed gun. 99% are right-handed, and only a few manufacturers offer left-handed models, usually for premium...)
Tue, Aug. 15th, 2006 10:27 pm (UTC)
Well, only the white bits are actually the model - just so we're clear, the rest is a reference image but I'm trying to be *absolutely* faithful to the real thing as much as pictures will allow me.
My big boy's book of firearms has taught me much about gun theory - what the hell that metal bar on a revolver is for example, how clip releases work and all that so I'm familiar enough with the mechanics of it to understand how the left/right hand thing works which still wasn't enough to remind me that the bullet casings needed to come out at all, though the magic of 3D is that even if I screwed up I could just mirror the object and turn it the right way around. The aim of this project is to have all the moving parts more or less operating so that it'll be possible to move the trigger and hammer, remove the clip, press the clip release, switch the safety on and off and view it from all angles as well as modelling optional extras for the weapons where they're available in real life - flash compensators, counterbalance weights, those exhaust port things I can't remember the name of that use some of the force behind the bullet to push the barrell back down on firing, the whole shebang.
Not that any of this is easy, even the relatively simpler body of the steyr M...9(?) is proving to be challenging.
Tue, Aug. 15th, 2006 11:39 pm (UTC)
oh, ok. i was wondering how exactly it looked -that- photorealistic. ;)
which bar on a revolver do you mean exactly? that bit under the barrel, a bit shorter and parallel to it, maybe? that's the thing that when you pop the cylinder out you push the rod to eject your spent cartridges. i loves my revolver. :)
you've got your things a bit backwards ;) flash supressors supress muzzle flash, and compensators are those exhaust ports. they use waste gas and pressure to push down on the gun at the end of the barrel to reduce
that's a cool goal, good luck. i sure don't know enough about guns to be able to build one, even if only digitally. I've briefly toyed with the idea of gunsmithing, but never got too deep into it. i may yet get a kit to make a black powder rifle.