Log in

No account? Create an account

Thu, Jun. 15th, 2006, 12:25 am
Wendy V2

So, Mark II of that new technique I'm working on. I've reshaped her face, given her something closer to regular clothes (which would seem to do more to demonstrate the technique than I thought) and refined it a little.

This is Wendy. To the left is the new technique, to the right for comparison is a full 3D render of the same character. Ignore the little glitches on the right image, something went a little wrong when it rendered but its 95% right.

She's still not quite right, her shoes are meant to be red rather than "shiny grey plastic", I don't know why they keep coming out like that. Also cartographer confirmed my suspicions that there are not many women who would be caught in that particular colour/style combination but it'll do for now. Overall I'm a *damned* sight happier with this version, slightly more of a three dimensional feel to it but I think it strikes a decent balance.

Next is the Professor. I've had a try at him already and he's not co-operating terribly well due to the technical limitations of the model I'm basing him off and the end result is that he has a distinct tendency to come out looking like a badly made up transvestite hooker with eyebrows made of modelling clay.

Edit: Also, her bellybutton seems to have vanished.

I think I can improve the process a little more actually and fix the jagged outlines that aren't showing up everywhere they should.
Right now it involves two parts, one renders the flat colours and has absolutely no highlighting whatsoever. Then I render a black and white version in full 3D. I layer the 3D one over the flat one, make it semi transparent and there you go. The outlines are added to the image while I render the flats but I think if I used a normal render process (I use cartoon at the moment, which automatically adds the lines) which would *not* add lines and then did some tricks in photoshop to trace lines around all the joins in the colours it might do the trick. Most of you have no idea what any of that meant, this paragraph is mostly for my own benefit.

Thu, Jun. 15th, 2006 10:43 am (UTC)

i'd prolly wear both those outfits..ook!

Thu, Jun. 15th, 2006 12:51 pm (UTC)

I think it was more the garish colours she objected to than the particular style, I mean those pants are *really* blue. That and the mysterious bellybutton disappearance. I thought it was okay though, so currently its 2:1 against cartographer's fashion sense, though possibly my advocating it should count against it.
(Deleted comment)

Thu, Jun. 15th, 2006 12:48 pm (UTC)

Well, in contrast I wish I could actually draw a face worth a damn - the whole reason I'm doing this is because no matter how I try my human figures come out looking like bizzare deformed troglodytes.
Anyway, this is a piece of cake that involves some free software (daz studio from daz3d.com and "the Gimp" or photoshop or a similar paint program that handles layers and the manipulation of colour values/ranges) and a few models that will cost you absolutely sod all because you can use freebie clothing items since we don't care about the textures. Incidentally, if you're at the BBQ on the 29th of july in my place, holler beforehand and I can fix you up with everything you need.

Experimentation aside, that character took about fifteen minutes to setup, two minutes to render and one minute to finish the process.

Once I have it down pat I'll do a tutorial on it, I don't believe in being one of those guys who works out how to get a particular look and then guards it jealously in case anyone mimics it or god help us, improves on it. Or even one of those jerks who writes a "beginner's tutorial" that includes the words "Now just add highlights" as if everyone reading it has a clue what that means. So yeah, once I know how to do it, so will you.

Fri, Jun. 16th, 2006 06:14 pm (UTC)

My! but her breats are perky...

Fri, Jun. 16th, 2006 07:18 pm (UTC)

Yup, can't be helped unfortunately. I could reduce the perkiness but unless the clothes have a similar mechanism I'd just end up with them poking through the tee shirt. Yet another limitation of the system unfortunately. That said, I'll probably end up moving towards more adaptable clothing items eventually.