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Mon, Oct. 10th, 2005, 12:20 am

Note to the producers of "Transformers Energon":
Unicron - destroyer of planets, eater of loads of stuff? Saying "Bleargh" doesn't really work for him.

Indigo Prophecy/Fahrenheit X, which I mentioned a day or two back was becoming frustrating - degenerating into little more than a series of pointless, identical mini-games with sequences as tedious as "getting wine from the fridge and pouring it into glasses" or "getting glasses from the cupboard" (but so far, not both during the same sequence, I guess they're saving that excitement for later). Then suddenly it got great again, using the same tedious mini games but since the stakes actually mattered during the recent sequences, they were somehow more fun. Still, I suspect this game will piss me off before it finishes.

Mon, Oct. 10th, 2005 02:17 pm (UTC)

I read about that in some reviews. They said that the game on the whole was brilliant even if it included sometimes those mood-breaking mini games... Anyway keep playing and let me know if you thik the game's worth buying please! ;-)

Mon, Oct. 10th, 2005 04:22 pm (UTC)

Will do :)
Right now its a resounding "Yes", especially after the sequences I played through last night but it does require the kind of mindset that I've not used in a long long time. See, this thing is essentially a graphic adventure in the Kings Quest or Gabriel Knight vein - not point and click exactly but the principles are the same, you use a combination of conversation options along with whatever objects you have to hand in order to solve puzzles. The emphasis in this game is on actions rather than items but once again, the principles are the same.
So like those older games, your progress through the game will be pretty linear in that you'll go from A to B to C but the differences arise in what happens between A and B and how you get there which will affect how you get from B to C. It doesn't branch out exactly but the B to C segment will play very differently depending on whether you rescued the damsel [1] at point A or let her die.

[1] Theres no damsel, I just use it to make a non-spoilery point.